Global game operations
Game studios, publishers, and interactive applications
Keep game services, APIs, downloads, live events, and player traffic responsive across regions, with acceleration and security at the edge and compute behind the service.
Solution stack
Expected outcomes
- Stable player access
- Protected APIs and live events
- Flexible service capacity
What this architecture solves.
Players, patch traffic, and live events create very different traffic patterns.
Game APIs and public endpoints need protection during traffic spikes and attacks.
Regional services need predictable paths for business-critical traffic.
Reference architecture.
Each layer has one job. Together they create a path from the user or request to the service that fulfills it.
Player access and downloads
EA accelerates game assets, patches, APIs, and live content while applying CC and WAF protection.
Game service compute
Cloud Servers host game services, backend APIs, workers, and regional operational workloads.
Private service paths
GlobalLink provides carrier-grade private routes for cross-region service traffic and multi-site operations.
How the request moves.
A simplified traffic path for this solution. The final route is adapted to your regions, services, and policies.
Recommended implementation path.
Start with the highest-impact boundary, validate the traffic path, and add the next layer as the system grows.
- 01Separate asset, API, and service traffic policies
- 02Place game services and workers on the matching instance model
- 03Use EA for public access and attack protection
- 04Connect regional service environments with GlobalLink
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